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Kyle Leinart

kyleleinart@gmail.com   •   kyleleinart.com      +1-865-255-7293


Clinical Tools, Inc. Chapel Hill, NC                                                  July 2017 – Aug 2018

Independent Contractor

  • Developed gameplay mechanics & UI/UX for virtual reality applications using Unity3D and C#
  • XML backend support for multi-platform application
  • Practiced Agile development in 1-week sprints with 6 team members

Lunar Punch Interactive, Knoxville, TN                                          Aug 2016 – Present

Owner / Software Developer

  • Gameplay programming in Unity3D and C#
  • Prototyped software for various multidisciplinary applications

ImmersaCAD Inc. Knoxville, TN                                                      Dec 2015 – Aug 2016

Vice President of Software Development, Cofounder

  • Implemented UI/UX, player navigation, & optimization for virtual reality applications using Unity3D and C#
  • Automated and optimized 3D modeling pipeline from CAD to game engine
  • Oversaw products from concept to release
  • Managed multiple projects with a team of 7
  • Marketed and presented product demonstrations

Oak Ridge National Laboratory, Oak Ridge, TN                       June 2014 – June 2015

Research Assistant

  • Modified existing game code in Lua for behavioral research user study including custom level design
  • Developed custom R scripts for statistical analysis
  • Automated data collection with Python
  • Developed front-end support and recruited participants for data visualization user study using JavaScript


  • Georgia Institute of Technology – Atlanta, Georgia                     Expected 2020
    • Candidate for Master of Science in Computer Science
    • Specialization: Interactive Intelligence
  • Unity3D Certified Developer       May 2017
  • University of Tennessee – Knoxville                                                          Dec 2015
    • Bachelor of Science in Computer Science
    • Study Abroad, Engineering in London, UK


C#                                  Unity3D                     Virtual Reality

Lua                                JavaScript                  Git / SVN

Agile / Scrum               R                                  Data Visualization


  • Martin, Harry, and Kyle Leinart. 2017. Method for one-touch translational navigation of immersive, virtual reality environments. WIPO Patent 09996149, filed February 22, 2016, and issued June 6, 2018.

Conferences & Presentations

  • Leinart, K.A., & Thacker, B.K. (2016, Aug). Addressing economic problems in the Cumberlands. Presentation and product demonstration at meeting for the Technical Society of Knoxville, Knoxville, TN.
  • Cyber and Information Security Research (CISR) Conference                    April 2015
  • Leinart, K.A (2014, July). Methodology of Controlled Experiments Using Commercial Online Video Games. Poster presented for SULI program at Oak Ridge National Laboratory, Oak Ridge, TN.


  • Nantglo Innovation Scholarship                                                                         May 2016
  • 1st Place, Graves Undergraduate Business Plan Competition                      May 2016
  • Nantglo Scholar                                                                                                    2011-2015


Community Manager                                                                                 April 2016 – Present

  • Responsible for continuous, steady growth and brand awareness for medium-sized online community
  • Managed multiple game servers which included content creation and engagement of players through events and activities

Coal Creek Watershed Foundation                                                                   2002 – Present

  • 200+ hours of volunteer work including tree planting, trash clean-up, and landmark restoration
  • Researched and analyzed historical data on local communities